PROFESSIONAL EXPERIENCE
April 2021 – May 2026
Senior Concept Artist – Red Storm Entertainment (Ubisoft)
Tom Clancy’s The Division: Heartland (Snowdrop | Console & PC)
Created player character and costume design concepts from initial brainstorming phase to final concept while demonstrating a keen eye for anatomy, fashion, and trends. Created cosmetic packs with matching outfits and accessories. Utilized color theory, lighting, and geography in illustration tasks.
Filled in for Lead Concept Artist to support external vendors. Provided front-line feedback and paintovers for outsource team members. Worked closely with the Art Director to approve concepts while documenting each phase of feedback in the established pipeline. Ensured all art produced was consistent with tone and visual standards of the project. Performed fixes to concepts so they would adhere to game standards before handing them off for modeling.
Worked autonomously to brainstorm and create briefs for new cosmetic bundles. Utilized Miro to collect photo references, create mood boards, and organize them into tasks. Provided quality bar examples.
Demonstrated strong ability to collaborate, communicate, and partner with team members from other departments to ensure all concepts adhered to tech restrictions and respected restrictions from other disciplines.
Rainbow Six Siege (Snowdrop | Console & PC)
Created concepts under strict tech restrictions that come with a ten year old live service game. Educated self prior to every task on the rigging, animation, and poly count limitations of each individual player character.
Researched the cosmetics that already existed for the assigned character to ensure I was always taking a fresh approach and providing players with exciting new toys.
Worked closely with the Art Director to reimagine existing IPs in the Rainbow Six space during crossover events.
Provided mentorship to junior members of the team. Created exercises tailored to the interests of the individual. Gave enthusiastic support, guidance, and feedback on their progress.
Unannounced Cooperative Action Game (Unreal Engine 5 | Console & PC)
Created mood boards and provided art direction assistance to reimagine an old fantasy IP. Created enemy silhouettes, faction visual identities, and began working on a character customization system.
October 2017 – April 2021
Concept Artist – Funcom
Conan Exiles (Unreal Engine 4 | Console & PC)
Completed work under tight production deadlines and adhering to established art direction. Created cosmetic packs for both genders of player character, new monsters for seasonal updates, and base building props.
Unannounced Cooperative FPS (Unreal Engine 4 | Console & PC)
Worked closely with the Art Directors to reimagine an old IP as a modern day shooter. Worked closely with the Art Directors to create player characters, abilities, VFX, monsters and weapons in a sci-fi setting.
October 2016 – October 2017
Associate Concept Artist - Funcom
The Secret World MMO (Dreamworld | PC)
Brainstormed and concepted purchasable character skins and weapon packs for a live service game.
Illustrated character portraits and marketing materials. Designed UI elements, such as tutorial graphics, media pop-ups, and icons.
SOFTWARE PROFICIENCY
✓ Adobe Photoshop ✓ Adobe Illustrator ✓ CS Paint ✓ Procreate
✓ Autodesk Flow ✓ Miro ✓ Jira ✓ Microsoft Office
✓ Blender (familiar) ✓ Unreal Engine 5 (familiar)